OneState rebuilds Los Angeles for mobile with a major graphics overhaul
ChillBase rolled out OneState Update 1.3 on October 1, bringing LA 2040 to iOS and Android as a free upgrade to the mobile social roleplay game. The update triples draw distance, rebuilds the renderer, and supports up to 900 players in one shared city, aiming to make a console-like open world feel convincing on a phone.
Why it matters: - OneState is pushing mobile open-world roleplay closer to console-style presentation and scale. - The update matters because the game supports up to 900 real players in the same city at once, which raises the technical bar for graphics and world simulation on phones. - ChillBase is also using the update to define and expand its Social RolePlay format, where other players replace scripted NPCs in the world.
What happened: - Independent studio ChillBase launched LA 2040 inside OneState with Update 1.3 “Step Up” on October 1. - The update is available now as a free release on iOS and Android. - OneState is a mobile Social RolePlay set in a modern Los Angeles with up to 900 players sharing the city at once. - Players can take on roles, form gangs and factions, run businesses and activities, socialize, and build their own stories.
The details: - LA 2040 presents a believable near-future Los Angeles shaped by real-world development plans and urban trends. - Downtown is taller and denser in the new vision. - Charging networks and modern transit reshape the streets. - Electric cars run nearly silently. - Delivery rovers operate on sidewalks. - Solar panels and digital signage appear throughout daily city life. - ChillBase rebuilt OneState’s rendering technology from the ground up for the update. - Draw distance now reaches 1,500 metres, or three times the previous range. - HDR and dynamic exposure change how the game handles bright light, such as leaving a parking garage into afternoon sun. - Reflections are baked separately for each district. - Car paint shaders were rewritten from scratch so metallic flakes catch streetlights more realistically. - The ocean now has real waves and foam. - Roads have sharper surface detail. - Interiors have more depth when viewed through windows. - ChillBase says 18 areas of the renderer were rebuilt in total. - Founder Matvei Lipatnikov said the team hired local photographers and people who know Los Angeles well, and aimed to keep the city grounded rather than adding flying cars or holograms.
Between the lines: - The update is as much about credibility as graphics quality. - ChillBase is trying to make a fictional future feel like a plausible extension of the real city, not a sci-fi version of Los Angeles. - The technical overhaul also signals how mobile games are competing on world density and visual fidelity, not just on gameplay systems. - By emphasizing real players instead of NPCs, ChillBase is framing social interaction as the core product, with graphics serving that pitch.
What's next: - ChillBase appears to be positioning OneState for continued growth as a large-scale mobile social world. - The studio is likely to keep iterating on the rendering stack and city design as it expands the game’s live service model. - OneState will continue to lean on player-driven stories and shared-city gameplay as its main differentiator.
The bottom line: - OneState’s LA 2040 update is a major mobile graphics rebuild wrapped around a simple pitch: a dense, player-run Los Angeles that looks believable enough to feel lived in.
Disclaimer: This article was produced by AGP Wire with the assistance of artificial intelligence based on original source content and has been refined to improve clarity, structure, and readability. This content is provided on an “as is” basis. While care has been taken in its preparation, it may contain inaccuracies or omissions, and readers should consult the original source and independently verify key information where appropriate. This content is for informational purposes only and does not constitute legal, financial, investment, or other professional advice.
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